Clash mob 2026
SPEAK ENGLISH & PLAY CLASH MOB!
Nadcházející události Clash Mobu:
Příměstské tábory: 20. - 24. července
2026-2027 Kroužky: Pondělí v Přezleticích a čtvrtek v Čakovicích (15:30 - 17:00).
Kurzy začínají 10. září v Čakovicích!
Sobotní akce: “Arena Championships” Sobota 26. září (10:00-15:00).
Hráči v týmech po třech čelí řadě výzev a hrají v turnaji o zábavné a legendární předměty.
Sobotní akce: Halloweenská bitva zombií 24. října (10:00 - 15:00).
Přidejte se k nám na speciální halloweenský den Clash Mob
Clash Mob je úžasný! Je to taková zábava, nikdy bych si nemyslel, že se z toho stane hra, jakou je dnes. Vždycky si tuhle hru rád zahraji, stejně jako moji studenti. Je to částečně sport a tahová RPG hra. Vyzkoušejte si to, nebo se k nám přidejte na tábory, do klubů nebo na sobotní akce.
Všechny podrobnosti naleznete zde:
Final Count of Prestige Points for 2026 Summer Camp
Players earn points by building empires and winning challenges and games.
1. Yellows (3,050 points)
〰️
2. Reds (2,176 Points)
〰️
3. Greens (1,782 points)
〰️
4. Goblins (1,448 points)
〰️
5. Black Market Underlords (833 points)
〰️
1. Yellows (3,050 points) 〰️ 2. Reds (2,176 Points) 〰️ 3. Greens (1,782 points) 〰️ 4. Goblins (1,448 points) 〰️ 5. Black Market Underlords (833 points) 〰️
Thanks to all the players in the 2026 camp, so much fun!
2026 Camp Review
Clash Mob is a team sport, a turn-based strategy game, and a role-playing game. It's fun: everybody loses, everybody gets hit in the face, somebody's empire totally crumbles, the goblins wipe out your armies, you want to rage quit, and you strategize. The main point is this: Let’s have fun!
As Petr Šupol so wisely put it, “You know – I’m actually glad I lost. It just gave me ideas about how to win next time.” The 2026 camp has come to an exciting conclusion and all things considered, I never expected spamming armies and causing widespread famine in your empire was going to be a successful strategy, but then I recalled some basic history 🤔 I realized it isn’t far off from reality. Hunger is motivating, I guess?
Firstly would like to congratulate Maksym Kraylyuk, a ninth grader, who has played in every Clash Mob game since its creation in 2019-2020 (excepting the time he destroyed his arm in a cycling accident and had to miss half a year). In Clash Mob, we translated this injury as, “The bosses caught him stealing gold.” He was an original player and has always been there with ideas, feedback, and partially funny jokes. He’ll be off to high school next year, and will be “too busy” for Clash Mob, but he will be missed by many.
The students who play in the game directly affect the game, they help create gamemodes, their actions change the storylines in the game, and I shape the game based on their feedback. Students like Max have had a huge effect on the overall game: Weekly generated income was one of Max’s jokes which evolved into a core part of the game, Shieldmen? Yeah, Max was one of the first to create his own shield, I created the Underlords faction specifically to represent his play style. Thank you for all the memories Max, and good luck next year. His Underlords faction finished the camp with 833 Prestige Points.
The 2026 School Year Campaign ended with the Greens, led by Petr Šupol, in first place with 1503 prestige points, so when Petr returned for the camp, he had big plans. He selected the Greens again. Adam “Sniper-Killer-Buddy” Bureš, joined him along with Karel Kašpárek and two new players Šimon K. and Matěj N. They were dominant in battles, overpowering enemy teams in every match. They even handled the goblins in Hit-You-Sit matches without a problem. They had a small campaign against the goblins, conquering their starting location V17, but the term Paper-Tiger comes to mind. They never followed up the attack or finished them off. None of the teams really wanted to face the Greens in battle, but Clash Mob isn’t just about winning matches. By mid-week, they were way ahead of the other teams with around 4,000 prestige points; Petr’s strategy on the map was to create as many marketplaces as possible and as many ports as possible, which maximizes gold income and prestige points.
It looked like they were going to win back to back championships, however their lead put a huge target on their backs and their empire had major weaknesses: They had empty ports sitting all over the map, they had no castles, and all their resources were tied up in one or two territories. When the Yellows used their Dragon Wroth ability to completely destroy the Greens most productive territory, they didn’t have enough resources to create armies. The Reds betrayed them, joined up with the Goblins and went on a campaign dominating their two other most valued territories. Also, Green settlements were filled with the Underlords’ Black Markets, which had been siphoning resources and gold from the Greens’ economy the whole time.
By Friday, they had lost the majority of their empire and their economy was in shambles: famine and revolts. They tried to make a late game comeback, by attacking the goblins again, but the damage had been done. They finished in third place with 1,782 prestige points.
The Goblins faction is a simple to play faction with lots of benefits. It was originally made for younger players to have a shot at competing against their slightly older peers. The Goblins have a special power: Goblins revive Goblins. This makes them very annoying and hard to deal with. A bit of Clash Mob wisdom: “The two factions hated the most are the goblins and whoever’s winning.” Led by Matěj R. and Ema H., they masterminded an effective Goblin. They had a very stable economy and they made a lot of attacks. Joined by Radim Ch., Alex R., Ema V., and Max H. On Thursday, they teamed up with the Reds to take out the points-leader, Greens and by Friday, the Goblins were in first place – by a lot. While the other teams were scheming how to defeat the Greens, the Goblins were building underground, they put all their gold into one territory (-Y20), building 40 war-pits on one space. That’s a single territory worth 2,200 prestige points, with 1,980 battle lives. They built no castles and positioned no armies there 😓 There’s no rule in Clash Mob about how many settlements you can build in one territory. I advise students not to do this, but they can’t resist. This isn’t just like putting all your money on black, this is the Clash Mob equivalent of putting all your money on the “00”.
The Reds betrayed the Goblins, teaming with the Yellows, to march underground with a total of 48 armies, totalling 1,370 battle lives for the largest game in Clash Mob’s history. The Reds and Yellows won, splitting the spoils 50-50. The Goblins ended in fourth place with 1,448 prestige points.
The Reds, betrayers of all alliances, were even planning to betray their newest ally after wrecking the Goblins’ main territory, but the game didn’t allow the time, it was already Friday afternoon. Richard and Jakub Bednář led the team’s strategy, while David Krejza and Daniel Šavrda led them in battles. Richard Svitek, one of our newest players, and Tadeáš Suchánek joined them. By mid-week score they were in last place and Richard had gotten sick (hopefully not induced by the score), but Jakub B used all his brain power to devise a strategy to get them back in the game 🧠 It wasn’t honorable but it worked. He spammed 25 armies, totally collapsing the economy, incurring every penalty known in the game for the sake of taking out the Greens. They had enough left to fight the Goblins, and with all this activity, they came in second place with 2,176 prestige points.
The Yellows always win. Their final score was 3,050 prestige points. This is the Yellows’ fifth championship, the most Championships in the game. Returning annually, the Yellows had Charlie Wellock, who always plays for the Yellows, was joined by Maria Buhai, and four new players: Anežka K., Monika B., Františka K., and David B. Maria said to me, “We weren’t the strongest in the battles, how did we win?” This very modest sentiment is often shared by Yellows, but it's part of their gameplay style.
They used team-work and collaboration to build a strong, well-fed empire, giving them the resources to participate in late-game moves. Plus, they were able to complete their main quest. Completing quests and building a stable economy has always been part of the Yellow strategy, but they also won battles when it counted: winning a campaign against the Goblins on Tuesday to re-conquer K13, and participating in the final battle against the Goblins on Friday, where they conquered 20 war-pits. The attack Dragon Wroth, unlocked in their quest, was a major factor in defeating the game-leading Greens, opening the first place position up for themselves. Even though they didn’t win every single battle, they had a lot of key strategic decisions which earned them the most points. They played Clash Mob, exactly how I imagined it to be played; without any cheesy tactics exploiting my subpar math and without putting 40 undefended settlements in one territory. They used teamwork and collaboration. They made major tactical decisions to win the most important battles, so congratulations on another Clash Mob victory!
I’d like to thank all the players for an exciting week. I hope you all enjoy the rest of your summer and I hope to see you all in the fall when we’re back with more Clash Mob 😎
Nick Wilson
Also, special thanks to Albert and Roman for helping run the camp!
The Map
View and explore the 2025-2026 map here, you can see where other factions are building up and plot your strategy for domination.
